Powered By Blogger
Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Thursday, November 3, 2016

Hot Tech Tools for the Classroom and Beyond

Hot Tech Tools for Classroom and Beyond
                                      Some for testing, some for studying, some just for fun!
                                                               List by Pamela Thompson, LMS
                                                              http://booksbypamelathompson.blogspot.com/




http://www.flubaroo.com/    Use with Google docs; self-grading tests, send reports, and best of all, email students their grades. Save time grading. Flubaroo does it for you!

https://edshelf.com/  Get a free account; extensive collection of apps, web links, lessons that teachers can use and add content of their own. A great place for ideas!

https://infogr.am/  Create charts and infograms for free.

http://www.cdc.gov/bam/gameroom.html   games for kids from the CDC; interactive learning

https://www.geoguessr.com/  Students can play in single or challenge mode; guess their location using blank world map and photo. Great fun!

http://bighugelabs.com/  Free site to make your photos into amazing things! Movie posters, puzzles, mosaics, special filters.

http://www.fotobabble.com/  create talking photos and slideshows. Add a message to photos.

http://www.flashcardmachine.com/  create flashcards to study for your next exam; share them with students, friends or study groups.

http://www.funbrain.com/  games to hone math and reading skills; fun!

http://www.imagechef.com/  Choose a photo/image and add your own words; share to Twitter or Facebook.
                            





Friday, August 26, 2016

Hey, Gamers! Learn Code and Develop Your Own Games! Hour of Code: December 5-11, 2016



Hour of Code



Hour of Code December 5-11, 2016—Join millions of students worldwide  Hour of Code 2016

Video “Computer Science Is Changing Everything”-watch

“Why I Code” –watch inspirational video


Learn How To Code for Hour of Code. Play the games and learn. Play Minecraft, Star Wars, and help Anna and Elsa on ice! Play all three code games. All ages

Code.org

Go to Code.org
Create an account and REMEMBER your login and password information !
You will need to sign in each time if you want to print certificates.

Click on Try Hour of Code

WATCH ALL VIDEOS and play the games all the way through.

You will learn about EVENTS; PRINT your certificate when you finish the game.

Intermediate Code:

Introduction to Javascript- learn Java from Khan Academy. 

Build your own game with Tynkor Use Code Monster, K-3, Dragon Dash, grade 3+, Tynker + Minecraft, grade 6+
The Easiest Way To Mod Minecraft—sign up and learn new skills. How to modify Minecraft

Bill Gates Explains If/IfElse Statements-video

Mark Zuckerburg Teaches REPEAT LOOPS-video

For Teachers:

Get tips and watch videos; sign up for FREE and help your students learn code! 



Compiled by Pamela Thompson, LMS

Wednesday, December 16, 2015

Tech Alert: Star Wars Lightsaber Escape

New tech now trending! Google Chrome Lightsaber Escape turns your phone into a lightsaber. Play with your desktop (tablets are not supported) and use your phone as a lightsaber. You have to see this to believe it! From techcrunch, watch the video. The Lightsaber Escape is the last story on this brief tech update.


Image from Lucasfilms

                    Happy gaming and May the Force Be With You! The Force Awakens!

Thursday, October 29, 2015

Thursday, June 11, 2015

YA and Technology Trends: A Student from Australia Interviews Me!

Australian student Stella C. asked me my thoughts on a project she is working towards. She is (in her own words): "... a 12 year student in Sydney, Australia, working towards my HSC major work for society and culture." Her area of study is this topic:

 "What will be the impact on YA literature with the increasing reliance on technology and how must authors change to accommodate to new diverse margins of society."

 She asked me questions and I answered her as thoughtfully as I could. With her permission, I am publishing this interview. I think her questions are well thought out and insightful and help us to understand what teens are thinking about YA literature and social media  not only here in the U.S. but in Australia as well. Stella, thank you for asking me these important and timely questions and allowing me to publish them here.

Interview:


1.    What are your thoughts on young adult fiction as a popular culture?
 
YA fiction has become a part of pop culture as it moves from books and content on the Internet into movies and mainstream Hollywood. Actors who star in YA movies, think "Twilight" and "Divergent" go on to act in feature films; for example, Jennifer Lawrence gained the teen audience  in "The Hunger Games" yet went on to win an Oscar for her performance in "Silver Linings Playbooks" and was nominated for "American Hustle." She has become one of the highest paid actors in Hollywood.

 

2.    What do you think young adult fiction targets for their audience?
 
 If it is a great book the target is to entertain, to say something necessary, to bring to life characters who are amazing in some way yet seriously flawed in others, to set up events that impact the main character, to have the character face obstacles and overcome them in some way, and to have the character somehow changed by his/her journey. The reader should come away from the book feeling satisfied. Even if a main character dies, the reader should still feel good about reading the book. A great book impacts the reader; the reader will think about that book for a great long while, think To Kill a Mockingbird.

 

3.      Do you think this genre of novels is growing? And if so, why is there a dramatic change?
 
 It has been taking over the publishing market since Harry Potter. It will continue to grow as fan fiction is growing online. Many twelve year old readers are becoming writers as we speak. The next decade looks promising for publishing and fiction.

 

4.      Do you think that literature and novels will be a short-lived life?
 
 
 
 Literature will never be short lived. That's like asking if music will be short lived. Notes never go away. Words never go away. A new musician or writer will think of a new way of using them.

 

5.      Do you think easy access to movies and fan fiction ultimately persuades you to avoid written work?
 
 Absolutely not! I attend the Texas Teen Book Festival each year in Austin, Texas, which has grown to include over 150 authors per year. Thousands of readers flock to see the books and authors. I am happy to say that readers were buying tons of books in print. This is not to say that Ebooks and digital reading are not accessible. Many readers find that they like the heft and feel of the printed book. It totes well. You don't have to worry about wires or connectivity or getting it wet. You can read in almost any light source.

 

6.      What are your personal thoughts on eBooks, kindles and other source of technology which enhances the reading experience?
 
 I'm not sure this technology "enhances" the reading experience. It makes it possible to read in a variety of ways. It may help some people to learn to read. The technology makes it possible for all sorts of learners to be able to enjoy a book.

 

7.      Why is there such a stigma attached to adults who read young adult fiction?
 
 Is there a stigma? Really? The Hunger Games, Twilight and even The Diary of a Wimpy Kid did not get to the New York Times bestseller list by teens who read them. Certainly hundreds of thousands if not millions of adults read them. Fans of dystopian fiction read both YA dystopian fiction and adult dystopian fiction. In fact, there is no line in the sand between the two. I think this "stigma" is imagined--I have not seen anyone in the U.S. say that adults should not read YA. In fact, it's just the opposite. You should read what you want.

 

8.    How does social media and technology help promote young adult fiction?
 
 You are asking a blogger! The epitome of what I do is promote new and exciting titles in YA fiction. Technology makes that possible.

 

9.    How does the film industry present young adult adaptation? Why isn’t the film not targeted to a specific age group? How do you think they break the age barrier?

 Hollywood takes a book and brings it to life with film magic. A real reader does that for herself or himself. A reader imagines the "scenes" in the book and sees the action. Films make it possible for those who don't read to enjoy the stories. I think Hollywood does justice to YA novels for the most part.

 

10. Do you think the film acknowledged the author’s true ambitions of the novels’ themes?
 
It depends if the author is involved with the screen writing or not. In the case of several YA novels into films, the authors have had a say in screenplay and on the set. If the author has no say, the writers, directors and producers have a free for all if they want.

 

11. What do you think will be the next step for these authors and young adult fiction for the upcoming generations?

To continue to offer the best stories with the most compelling characters. I have heard several authors comment that writing for the YA crowd is a lot harder than writing for adults. Kids will catch all your mistakes and call you on them. Kids are less forgiving than the adult reader. And kids will call you out on social media.

 

Is there any other thoughts/opinions on young adult fiction and technology’s impact on this popular culture?
 
 I think Twitter, Instagram, Snapchat, and other social media are a great tool for authors to embrace. They have up to the minute details on how their novel/work is perceived. A smart author will be a tech savvy guru.
 
My closing thoughts: Authors, you are going to have to up your game to keep up with today's YA readers. Good luck! Pamela

 

Tuesday, October 9, 2012

Guest Review: The Bar Code Prophecy: Conspiracy Theory


Blogger's Note: This is a guest review from my BFF Leslie Rush, who is an avid YA reader, high school teacher, author wannabe (like me) and the world's best cheerleader--she keeps me writing.

The Bar Code Prophecy (book 3)
Suzanne Weyn
Scholastic Press
November 2012
208 pages

Available November 1, 2012


If you've ever wondered about those bar codes, those rewards cards, internet cookies that track what you buy, where you travel, what you search--if you've ever felt uneasy about the possible misuses of DNA technology, if you distrust large corporations, and the upcoming Dec 21, 2012 makes you nervous--then this is the book for you.

In the year 2026, everyone gets a bar code tattoo when they turn 17. No need for an ID at work, a driver's licence, bank cards and credit cards or having to remember your own phone number; all of your most-used info is conveniently stored, scanned and retrieved whenever you need it.

It's not just convenient--- it's the law. Grace Morrow is turning 17 in a few days and is looking forward to this rite of passage. All of the rumors, all of the whispers about the bar code tattoos don't bother her--she works for Global 1, the company that engineered and maintains the database, as does her loving father. The scandal involving the unauthorized use of DNA information? Grace knows that was just one rogue division of the huge, multinational I.T. corporation, and besides, all of that has been halted, and there's nothing to worry about any more.

Grace can't wait to start the new school year as captain of the gymnastics team, and she's started learning the rigors of rock climbing. The fact that her crush, Eric, is the instructor, well, that just makes for greater motivation, right? Eric, a Native American, is really cute and a world-class rock climber. He tells her she shouldn't get the tattoo, and he seems to know an awful lot about the anti-Global 1/anti-bar code radicals that make the news now and then. But more important, he seems as interested in her as she is in him.

Grace's almost-perfect world comes crashing down around her when she ignores Eric's warning, and gets her tattoo. Her family disappears without a trace and Grace finds herself on the run from both the police and Global 1's elite security force. Her only refuge is Eric and his revolutionary friends who live off the grid.

She finds herself caught in a web of techno-conspiracy and an ancient Hopi Indian prophecy--a prophecy that seems to center around Grace and Eric! That prophecy takes them deep into the sacred lands of the American Southwest, in a race against time, facing danger from every agency on earth, and a looming menace from space, as well.

Fast-paced, this is a quick read full of action and adventure. This third entry in the Bar Code series stands on its own. It will please Weyn's fans and gain her some new ones. Teens may read this book without having read the first two, but why not start off with book one? The series is a delight for dystopian fans.

Recommended for grade 7 and up. Light romance, no sex or offensive language. PG-movie violence.

FTC Required Disclaimer: I received this book from the publisher. I did not receive monetary compensation for this review.

Friday, August 19, 2011

Making Short Movies using Zimmer Twins

I used a new website called Zimmer Twins to create a cool, kid-friendly movie announcing my blog. You can join for free and make your animations! Pretty easy to use and kids will love creating movies! Make an animated movie in minutes. Easy for kids to use and no training necessary!

Click on Zimmer Twins

Friday, March 25, 2011

Cyber Teen Pick

Brain Jack

Brain Jack
by Brian Falkner
Random House, 2009
349 pages

From the ominous opening pages, Brain Jack delivers as a rocket paced cyber thriller. The prologue creates a sense of urgency and despair about the Internet's grip on our lives. Anywhere there's a network, cyber thieves can steal information, and not just information but even human thoughts. Technology has evolved and cyber gamers are using headsets instead of keyboards to control their computers. People are becoming addicted to gaming and losing control of reality.

When teen cyber hacker and uber-geek Sam Wilson hijacks into a telecommunications company, he gets busted by national security who locks him up. It doesn't take him long to escape, but then he realizes he has been set up; the government hires him to bring down other hackers like himself.

As Sam works with his super secret team, they realize they are up against a threat not just to national security but to human life and human thought itself. An entity has begun that is too powerful to stop. This cyber-presence is everywhere and all-powerful; it reacts before the human team can. What is it that they are up against?

When a computer can be smarter than Hal in 2001: A Space Odyssey and a society can be more frightening than A Clockwork Orange, humanity is in trouble. Brain Jack is well-written, deftly and superbly told unraveling at a break-neck pace and will have readers turning the pages late into the night. This chilling tale will resonate with readers who like technology, computers, and thrillers.

Highly, highly recommended grades 7-up.

FTC Required Disclaimer: I purchased this book for my library. I did not receive monetary compensation for this review.

Friday, March 11, 2011

Graphic Novel Pick: The Never Weres

The Never Weres
by Fiona Smyth
Annick Press, 2011
255 pages (illustrated)

This debut graphic novel by cartoonist and illustrator Fiona Smyth is set in the future in a world where no new babies are being born; the youngest children are fifteen and the aged population of the "oldies" is dying out. With no new citizens, the world will surely die out in a generation. Geneticists and scientists are working fervently to find a solution to this dilemma including finding a safe way to clone humans.

Friends Xian, Mia, and Jesse stumble upon an sixty year old mystery of a missing teenager and a series of tunnels under the city. When they find strange symbols and graphitti, they know they are onto something. Government bots are tracking their progress, and government agents are searching Xian's house and computers.

When Jesse's mother is questioned by the authorities, the kids go into hiding staying just a couple of steps ahead of the agents. What they discover will change the world as they know it.

Exciting and visionary, The Never Weres is a great graphic read. Artwork is compelling and just plain fun. Each layout has so much going on, that readers will want to slow down and study the art. There is great cultural diversity; the three friends represent various ethnic groups and citizens are diverse and unique.

There is one problem in my mind: old computer flash drives or USB drives are found and the characters make fun of them, calling them old-fashioned and joking how ancient the technology is, yet characters still talk on cell phones. If USB drives and PCs are old fashioned, wouldn't cell phones be outdated as well?

Highly recommended for graphic collections grades 7-up.
No language, no sex.

FTC Required disclaimer: I received this books from the publisher. I did not receive monetary compensation for this review.

Friday, January 8, 2010

Genesis Alpha


Genesis Alpha

by Rune Micheals
Ginee Seo Books, 2007

208 pages

Science, medicine, ethical questions, and the age-old struggle of good vs. evil collide in the debut novel by Rune Michaels. Josh worships his older brother Max. He emulates his clothing, his taste in music, reading, and their favorite on-line role-playing game, Genesis Alpha. When Max is accused of murder, Josh knows the police are wrong. As the evidence mounts, Josh uncovers a secret that will change everything. Josh was born so doctors could use his stem cells to save his older brother's life. Josh begins to question -if he was never born, then Max would have died and there would have been no murder.

This page-turner will have readers engrossed and captivated. A quick read at 208 pages, this is a must read for all teens. You will have trouble putting this book down! Genesis Alpha is a great read for a teen book club or a reading class, as discussions over medicine and ethics are sure to provoke teens to think about issues of what is right and wrong and what happens if medicine goes too far. Recommended for YA collections; grade 7-high school.

The Tomorrow Code

by Brain Falkner
Random House, 2008.
349 pages

The Tomorrow Code by Falkner is a thrill-ride for readers who enjoy sci-fi and adventure. Teen genius Rebecca and her friends Tane and Harley "Fat Boy" discover a code from the future. Once Rebecca writes a computer program that looks for patterns, they are able to see messages that someone or something is sending them from the future. Using numbers from the code, they win the lotto and are instant millionaires! With new-found wealth comes a ominous warning: sos, stop the Chimera Project. Rebecca, Tane, and Fat Boy have to break the code, find the professor, figure out what the Chimera Project is, stop a pandemic, and save the world. The code is their only key.The outcome, although not pleasant, allows Rebecca and Tane to change the present and affect the world's fu ture. The story becomes a time loop in which Rebecca and Tane have another chance to save the world. Teens who enjoy Anthony Horowitz and Scott Westerfeld will probably enjoy this book. Probably for grades 6-9 and older sci-fi fans.